Guardian build kotor.

Guardian was visited as a counterpart to the Consular build since players would like the Guardian class. The Sentinel's lack of feats and lack of class skills to capitalise on the skill points makes it an awkward class to use in KotOR - a problem thankfully fixed in KotOR II.

Guardian build kotor. Things To Know About Guardian build kotor.

The guardian build is DS but it is perfectly viable to use it in a LS playthrough. It does use double bladed sabers but you can probably use it as 2 single blades, just have the utility saber in your off hand. The consular build is just one single bladed saber but the consular isn't really focused on saber combat anyways.KOTOR 1. I made a post a few years ago that detailed what I then thought was the Canon Build for Revan. Several hundred hours of gameplay later, I have a better understanding of the game's mechanics, and have developed a few contentious points against my older build. To begin with, canonical Revan was a duelist in Kotor 1.KOTOR 1 scoundrel/guardian build. KOTOR 1. Replaying KOTOR 1 for the 4th or 5th time (God I love both of these games!) I typically play soldier/sentinel or soldier/consular. I read that scoundrel/guardian is really OP if done right. What stats, feats and force powers do you recommend?WalletHub selected 2023's best health insurance companies in North Carolina based on user reviews. Compare and find the best health insurance of 2023. WalletHub makes it easy to fi...The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1 …

Aug 8, 2015 · The details of the build are as follows: Class: Soldier -> Guardian. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. Once you hit level 7, hold off on any further leveling until you become a Guardian in order to maximize the number of feats you’ll get. Alignment ...

Overview. Force powers are gained based on jedi class. Consular 20 gains 25 powers (Jolee). Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest.Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ...

Moms, dads, and guardians with OCD may face these common challenges. But here's also how to manage and why it's possible to parent with OCD. Being a parent with OCD can be challeng...This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the consular class. Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. There are many builds that are capable ...Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: TheIn this video, you can see how to walk through the whole Star Forge on max difficulty playing as Jedi guardian or as I call that Revan build. You are strong ...Kotor 1 LS scout/guardian 5/15 build. So I have done a bit of research and I think this is the build I am going to go with but just wanted to see what people thought about it and if anyone had any changes they would make for me to consider :) As a side note I started with the character start up mod so I picked my own starting feats which were.

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JarOfTach 11 years ago #2. Soldier-Guardian is easily the strongest pure fighter you can get with the class combinations, and it's going to net you the most Feats. I would recommend saving one level on Taris, though, and switching to Guardian at Lv. 7, so you wind up with an even 14-14 Feat/Power split. For attribute allocations, I would ...

Updated January 11, 2024. This guide explains the best builds for Guardian DPS disciplines in SWTOR that are optimized to perform extremely well in solo content.Good healer build for bastila. KOTOR 1. It's my first playthrough, I'm on dantooine. I'm running a soilder guardian as my character. I want to make bastilla into a healer but I couldn't really find an indepth guide on it. I want to know what feats, powers, skills ect. I should give to her.Apr 9, 2022 · Introduction to Vigilance Guardian. Vigilance Guardians brand their foes with heavy, Force-empowered swings from their burning-hot lightsaber. Vigilance is pretty average when it comes to sustained, purely single-target DPS. It’s not one of the strongest specs, but it doesn’t have any glaring weaknesses in that department either. Looking for a DS Soldier or Scout/ Guardian build. Ok so I’ve played through the game years ago, been bored lately and decided it was time to give KOTOR and KOTOR 2 another run through with some mods added on. Well I’ve been sitting at the character generation screen for the past hour lol. Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. There are many builds that are capable of completing KotOR with ease. This build's sole purpose is to maximize the consular class to the fullest extent. You get 40 force points right off the bat when you become a Jedi, plus the 4 for the initial level in Guardian for a total of 44. The Force Speed line all cost 20 points while the Valor line costs a base of 20, becoming more expensive the more dark aligned you are (up to 35 at maximum dark) or cheaper the more light aligned you are (down to 10 ...

Yes. Jedi Sential/Watchman, and next up I was thinkin of a Guardian/Weaponmaster build. Just saying, nothing is stopping you from starting with a Jedi Sentinel, and then selecting the Jedi Weapon Master prestige class. I.e. prestige class is not restricted by starting class. You also retain the ability to use Computer Use and purchase Repair ...Class Basics. At the start of the game, you are given 3 class options, and later on in the game 3 Jedi class options. - Any class from the start can pick any Jedi class. - You must pick a Jedi class to advance past a certain point in the game. - Any combination is valid, each with its own benefits. Basic classes:Guardian was visited as a counterpart to the Consular build since players would like the Guardian class. The Sentinel's lack of feats and lack of class skills to capitalise on the skill points makes it an awkward class to use in KotOR - a problem thankfully fixed in KotOR II.Jedi Guardians gain the Force Jump feat automatically. This feat allows them to instantly close the distance and attack an opponent within 10 metres. Jedi Guardians …Guardian can be built many ways. The simple way is str and con, but it isn’t balanced and its force powers suck. Here’s my advice for balance and overall power: You need a physical combat stat, a survival stat and a force combat stat. You also want to improve your saving throws where possible to protect yourself from enemy powers.

Dec 21, 2016 · Brute Guardian Build. By Flipped_StuG. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. 2.

Need help with a good Jedi Guardian build (KOTOR 1) Going to begin a playthrough where I'll play as a Guardian.Would appreciate help with starting attributes/class and feats/powers to add as i play. Archived post. New comments cannot be posted and votes cannot be cast. I recommend the "Character Build Suggestions" section in the Compendium. For ...Mar 1, 2020 · -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going to make a pure soldier/J... Caring for a child with autism requires parents to provide ongoing emotional and financial support. Autism can prevent children and adults from leading productive lives. Because of...Was rated in KotOR II as the "heart of the Force". Was rated in both games to be hungry for knowledge and learning everything about the Force from the Order before leaving to fight in the Mandalorian Wars. High INT and WIS, and was likely to be a Jedi Consular in contrast to Guardian Malak. His physical feats are more told rather than shown.BY: Jared M. Star Wars : KOTOR is still by far one of the best Star Wars games of all time. Showing up on the scene in 2005 many people still play. Players can try six different classes which all have a variety of skills. Players start with three non-Jedi classes first. Scout, Scoundrel, and Soldier, then after your Jedi training three more ...Any additional powers are just gravy. Your pick your prestige class based on if you want Sneak Attack burst damage or consistent damage and bulk. The reason Consular gets recommended is because it is the only starting class with a useful set of innate feats. They also finish off their power selection by level 15.1) Super dark side Soldier -> Guardian/Guardian -> Marauder. Start with STR 18, CON 17, CHA 9, everything else 8. At some point put an extra point into CHA just because, put one point into CON, and then STR and things that enhance it all the way. Powers aren't very important except for Master Speed.Scout/Guardian build. I'm looking for some feedback and help for filling in the holes. More STR less INT. You don’t need more than 8 or 10 int depending on how much you want to min max. 10 and you can max both repair and persuade (if waiting til Jedi) I believe. Then put extra into STR since you’re a guardian.KOTOR 1. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. It is designed with grinding out levels in mind to get max skill points early on in tatooine.

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In the first KotOR there's NO class that benefits from 12 INT; it's either too low (raise it to 14 INT) or too high (lower it to 8 or 10 INT). If you only want Persuasion, then you don't need more than 8 INT, as each class gets at least 1 skill point regardless of INT. Please check this chart to determine the optimal INT for your class/build.

The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master Speed for extra attacks. In a heavy armor build, the value of dexterity is severely compromised. Everybody's goin nowhere slowly; they're only fighting for the chance to be last. Nothing wrong with goin nowhere, baby, but we should be goin nowhere fast. Using heavy armor is a waste of a feat. The robes at the end game are better anyway.Consular is usually for advanced players because it's kinda squishy and requires you to think ahead a bit. You do more force power and force points, so eventually you'll be able to dominate with the force. But sentinel is well rounded and usually the better choice for a newer player or just in general. 1. Death_Fairy. I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc). Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ... Scout/Guardian build recommendations. So I played KotOR probably like a decade ago. I was around 14, didn’t know what I was doing as I didn’t really understand the background mechanics of the stats in the game. So I just looked up a surefire build online and pumped skill points into whatever it said and chose whatever feats I wanted.Kotor 1 LS scout/guardian 5/15 build. So I have done a bit of research and I think this is the build I am going to go with but just wanted to see what people thought about it and if anyone had any changes they would make for me to consider :) As a side note I started with the character start up mod so I picked my own starting feats which were.It's pretty fun to play someone who has to use shield items and demolitions from time to time. 1. AhLibLibLib. • 2 yr. ago. Max Strength and keep DEX and INT at 8. Put some into the other 3. Take flurry, two weapon and force speed and you’ll one round everything after Dantooine. And take Guardian of course.Jedi Guardian: As aforementioned this is the melee fighter of Kotor 1. Their unique skill is the Force Jump ability which will allow you to Jump to a target far away at the start of combat. It doesn't always work but it's nice when it actually does. Guardians also get 10 Vitality and 4 Force per level.A Guardian/WeaponMaster can do nothing but spam Force Lightning the whole game and still be fine.Also, Force Crush is available to ALL dark side classes, not just Sith Lord. As far as classes go: Sentinel=Consular>Guardian. (Sith Assassin>Jedi Watchman)= (Sith Maurader>Jedi Weaponmaster)>Jedi Master>Sith Lord. Boards.Choose one of these so they don't wind up sobbing through Guardians of the Galaxy: Vol. 3. It never fails: A new comic book movie comes out, my 6-year-old begs to see it. And just ...

Intelligence at 8 or 14 should be only options with that build. And then can top of dex/con to your preference. Level 5 is a good sweet spot to hold soldier level. You get an extra feat (compared to 4, and 2 more for holding at lower levels) which is enough to get every damage and implant feat + 2 toughness and 1 leftover for an extra toughness ... A Soldier 7/Guardian 13 will have 14 feats. My preferred allocation for those is: 3 Two-weapon Fighting. 3 Toughness. 3 Empathy. 2 Power Attack. 2 Lightsaber Specialization. 1 Conditioning or 1 Jedi Defense (flip a coin) 1.Unless you want to specifically play as a Jedi Guardian that can fix HK-47 (i.e. Scout/Guardian), I highly recommend the Scoundrel for any LS build. Jedi …Instagram:https://instagram. how to set the clock on ge microwave ovenfunniest discord ttsmonster jam voucher coderally credit union routing number corpus christi This build is the squishiest of all classes with the least amount of HP, but with decent wisdom and dexterity, you should be completely untouchable and also deal more damage than any other build due to your sneak attack combos. Works well with Mission and Jolee, also Canderous. I'd also say scout 4/5 -> guardian is very good. does laura ingraham have a husbandis eminem blood or crip For example, looking at a 2/18 vs 8/12 in various Guardian builds. Soldier/Guardian will lose feats and a little extra BAB, Scout/Guardian will lose bonus feats, skill points, and saving throw bonuses, and Scoundrel/Guardian will lose a lot of bonus feats and a lot of skill points. I never said you had to use sneak attack on Malak.Just get affect -> dominate mind for the persuade options you need and use T3 to do hacking and ur good to go. Guardian is amazing because of force jumps, especially if you stack with sneak attack feat of scoundrel. Force jumps are guaranteed sneak attacks. I’m doing a guardian build now. ice palace hawaii prices In the original game, you wouldn't. Scout/Sentinel are skill-oriented classes, and skills don't mean shit in KOTOR. Everything you ever need to do you can either have a companion take care of, bash open, or force persuade your way through. At most you need a couple points in persuade and treat injury, with maybe a few token nods to demolitions ...The following is only learned by Guardian, Lightsaber Specialization. The Guardian gains a feat at the follow levels: 1, 3, 5, 7, 9, 11, 13, 15, and 18. (9 Total) Bonus …"Getdaved build is in reference to the the LP getdaves build used in his KOTOR LP that I found while looking up build ideas and tips. As for Kotor 2 I am leaning towards a Guardian\Weaponmaster with these as my planned starting stats Stats Str 14 Dex 14 Con 14 Int 8 Wis 14 Chr 14 I am going to have persuade on both character and …